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Andrei Solovev
ARCADE
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  • Arcade
    • 2048
    • Minesweeper
    • Pac-Man
    • Snake
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Revisiting classic games as lightweight experiments in interaction and implementation

All games are built within my AI-augmented development workflow, using the same environment and tooling applied across production projects. This makes the section both a playground and a practical testbed for refining the process in smaller, faster iterations.

It's also a space to unwind — bringing familiar experiences back in a modern form to enjoy solo or with friends.

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5
GAMES

All Games

# 2048
prototype beginner

Merge tiles. Reach 2048. Keep going

Slide and merge number tiles on a 4x4 grid. Tiles double on collision — reach 2048 to win. Adaptive font sizing, value-based colors, and game-over detection.

Grid 4 × 4 Controls Arrow keys
Coming soon
* Minesweeper
prototype intermediate

Reveal safe cells. Avoid the mines

Beginner minesweeper with 10 mines on a 9x9 grid. Left-click to reveal, right-click to flag, chord to auto-reveal. First click is always safe. Flood-fill for empty cells.

Grid 9 × 9 Controls Arrow keys / Mouse / F to flag
Coming soon
O Pac-Man
playable intermediate

Eat tasks. Fix bugs. Ship before the deadline

Full Pac-Man with 4 ghost personalities using BFS pathfinding, scatter/chase cycles, power pellets, and a 3-minute sprint deadline. 28x31 canonical maze.

Grid 28 × 31 Controls Arrow keys / WASD / Click
> Snake
playable beginner

Navigate the grid. Consume data. Don't crash

Classic snake reimagined with border portals, life pickups, and dual cyberpunk themes. 20x20 grid, sub-tile movement, mouse steering, and 5 animated backgrounds.

Grid 20 × 20 Controls Arrow keys / WASD / Click
T Tetris
prototype beginner

Stack blocks. Clear lines. Don't top out

Standard Tetris with 7 tetrominoes, wall-kick rotation, ghost piece preview, hard drop, and gravity that increases with level. Next piece sidebar.

Grid 10 × 20 Controls ← → Move / ↑ Rotate / Space Drop
Coming soon
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