- Arcade
G G G G Games
Revisiting classic games as lightweight experiments in interaction and implementation
All games are built within my AI-augmented development workflow, using the same environment and tooling applied across production projects. This makes the section both a playground and a practical testbed for refining the process in smaller, faster iterations.
It's also a space to unwind — bringing familiar experiences back in a modern form to enjoy solo or with friends.
All Games
Merge tiles. Reach 2048. Keep going
Slide and merge number tiles on a 4x4 grid. Tiles double on collision — reach 2048 to win. Adaptive font sizing, value-based colors, and game-over detection.
Reveal safe cells. Avoid the mines
Beginner minesweeper with 10 mines on a 9x9 grid. Left-click to reveal, right-click to flag, chord to auto-reveal. First click is always safe. Flood-fill for empty cells.
Eat tasks. Fix bugs. Ship before the deadline
Full Pac-Man with 4 ghost personalities using BFS pathfinding, scatter/chase cycles, power pellets, and a 3-minute sprint deadline. 28x31 canonical maze.
Navigate the grid. Consume data. Don't crash
Classic snake reimagined with border portals, life pickups, and dual cyberpunk themes. 20x20 grid, sub-tile movement, mouse steering, and 5 animated backgrounds.
Stack blocks. Clear lines. Don't top out
Standard Tetris with 7 tetrominoes, wall-kick rotation, ghost piece preview, hard drop, and gravity that increases with level. Next piece sidebar.